TwoCubeStrike Wiki
This page explains what each file does, how to customize branding, and how to safely change menus with examples.
Commands
/kiteditorOpen the standard kit editor flow/goldenhead give [amount]Give Golden Head items/totempracticeOpen Totem Practice menu/twocubestrike reloadReload plugin configs/twocubestrike editcrystalOpen crystal room layout edit mode/sep reloadReload SEP placeholder cache/services
Permissions
twocubestrike.goldenhead.giveGive Golden Headstwocubestrike.editcrystalEdit crystal category layout in GUItwocubestrike.reloadReload TwoCubeStrike filestwocubestrike.sep.reloadReload SEP compatibility systemtwocubestrike.round.*Access all duel rounds whenmenus/rounds-config.ymlround permission mode is enabledtwocubestrike.round.1Example round node used whenmenus/rounds-config.ymlround permission mode is enabledtwocubestrike.trimmer.useUse Armor Trimmer whenmenus/armor_trimmer.ymlpermission mode is enabled
Configuration File Map
config.yml→ global feature toggles, allowed worlds, chat format, join/leave settings.messages.yml→ all customizable messages and lore templates.sounds.yml→ central sound aliases and sound controls (if used in your setup).golden-head.yml→ Golden Head item, cooldown, effects, particles, command messages.menus/kiteditor.yml→ normal kit editor GUI title, size, filler, buttons, armor/offhand slots.menus/kitroom.yml→ crystal room GUI structure and categories.kitroom_items.yml→ item data for each crystal room category.menus/rounds-config.yml→ duel kit menu, round menu, round permissions, command mapping.menus/armor_trimmer.yml→ armor trim editor titles, options, permission node, sounds.
Branding Guide (Server Name, Theme, Style)
A) Change GUI titles
menus/kiteditor.yml→titlemenus/kitroom.yml→titlemenus/rounds-config.yml→kit_menu.title,round_menu.titlemenus/armor_trimmer.yml→gui.title
title: "&8MyNetwork » Kit Editor"
round_menu:
title: "&d&lRound Selection"B) Change button style (name + lore + icon)
Edit button names/lore in menus/kiteditor.yml and menus/kitroom.yml.
buttons:
save:
material: "LIME_BUNDLE"
name: "&a&lSAVE LOADOUT"
lore:
- "&7Store your current setup"
- "&eClick to confirm"C) Change message branding (prefix + tone)
Use messages.yml for all player-facing text.
common:
no_permission: "&c[MyNetwork] You do not have permission."
kiteditor:
kit_saved: "&a[MyNetwork] Kit saved successfully!"D) Change chat format branding
Edit CHAT_FORMAT in config.yml.
CHAT_FORMAT: "&8[&bMyNetwork&8] &f%player_name% &7» &f{MESSAGE}"Step-by-Step: Common Customizations (with Examples)
Example 1: Restrict kit editor to specific worlds
File: config.yml
kiteditor:
allowed_worlds:
- "MainSpawn"
- "PracticeLobby"Example 2: Move Save/Reset/Leave button slots
File: menus/kiteditor.yml
buttons:
save:
slot: 20
reset:
slot: 22
leave:
slot: 24Important: Do not overlap button slots with armor/offhand slots.
Example 3: Change round icons and slot positions
File: menus/rounds-config.yml
rounds:
1:
material: "IRON_SWORD"
slot: 10
3:
material: "DIAMOND_SWORD"
slot: 11Example 4: Configure filler panes only on selected slots
File: menus/rounds-config.yml
duel_filler:
material: "BLACK_STAINED_GLASS_PANE"
display_name: "&f"
slots: [0,1,2,3,4,5,6,7,8]
round_filler:
material: "GRAY_STAINED_GLASS_PANE"
display_name: "&7"
slots: [0,1,2,3,4,5,6,7,8,18,19,20,21,22,23,24,25,26]Example 5: Enable per-round permission locking
File: menus/rounds-config.yml
round_permissions:
enabled: true
node_prefix: "twocubestrike.round."
deny_message: "&cYou need &e{permission} &cto play Round {round}."
locked_item:
material: "BARRIER"
amount: 1Then grant permissions like:
twocubestrike.round.1
twocubestrike.round.3
twocubestrike.round.5Example 6: Tune Golden Head cooldown and effects
File: golden-head.yml
cooldown: 5
effects:
- "ABSORPTION:120:1:true:false"
- "REGENERATION:6:1:true:false"
- "SPEED:10:0:true:false"Example 7: Enable Armor Trimmer permission node
File: menus/armor_trimmer.yml
permissions:
enabled: true
node: "twocubestrike.trimmer.use"Crystal Room Layout Editing (No Manual Slot Guessing)
Run
/twocubestrike editcrystal.Move category items inside editable range (
item_slots.starttoitem_slots.end).Switch category to auto-save current category layout.
Press ESC to save final positions into
kitroom_items.yml.
Locked in edit mode: category buttons, action buttons, armor slots, offhand slot, and structural GUI slots.
Placeholders You Can Use
General
{player},%player%%sender%,%sender_name%<playername>,<target>,%target%,%target_name%
Rounds
{round},%round%{permission},%permission%{round_name},%round_name%
Golden Head
{time}(cooldown seconds remaining)
SEP placeholders
%SEP_inqueuecount_<kit>%%SEP_dynamicqueue_<kit>%%SEP_dynamicqueue2_<kit>%%SEP_infightcount_<kit>%%SEP_dynamicfight_<kit>%%SEP_partymember_<n>%
SEP identifier is case-sensitive: SEP.
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